Police Physical Agility Test (PAT)

The standard for successful completion of the PAT will be for the BLE participant, unassisted during the event, to complete the course in two minutes and six seconds (2:06).

2. A time penalty (two [2] seconds added) for failure to negotiate the low crawl or the ditch jump will be imposed and added to the individual’s cumulative score

3. Failure to negotiate any obstacle and/or to stop continuous motion will NOT constitute a “failure”.

4. BLE participants will be allowed three (3) attempts to successfully negotiate obstacles (e.g., stairs, fence, wall/window). At each failed attempt, the instructor will tell the student to back-up to a designated point in attempt to gain momentum to negotiate the obstacle.

5. Following a third failed attempt at a given obstacle, the student will be instructed to walk around the obstacle and finish the course in order for the individual’s time to be recorded for purposes of the comparison of performance (time) to ability (non-negotiation of obstacle[s]).

The course measures a total of 870 feet (290 yards/265.2 meters). 

The course consists of a series of nine interspersed individual tasks, arranged in a continuous format that are viewed as being essential (physical) job-tasks for law enforcement training:

a. running;

b. jumping (low hurdle);

c. climbing stairs;

d. low crawling;

e. jumping (broad-type);

f. climbing a fence (chain-link/four feet);

g. climbing through a window;

h. moving/dragging a weight (150 pounds);

i. changing direction on the run. 

-The trainee starts the course at a point, indicated in green on the course map. 

-The candidate runs one and ¾ laps around the perimeter of the course and enters the interior of the course at the point indicated in blue on the course map. 

-The first obstacle encountered in the interior consists of two low hurdles, one and a half feet high and four feet long, placed 13 feet apart. 

-After clearing the hurdles, stairs (five steps up to a 32-inch wide landing, 45 inches above the floor, and five steps down) must be negotiated twice (note that each step has a 7.5 inch rise and tread that is 11 inches wide). 

-Once the stair event is completed another low hurdle must be cleared; the trainee must then successfully negotiate a low crawl under an obstacle set at 2 ½ feet above the floor. 

-Make a turn and clear a ditch simulation that is six feet in width. 

-After another turn, a chain-link fence (four feet in height) must be climbed. 

-Two additional turns made, and a four-foot high window (interior opening measures 3 feet by 4.5 feet) must be successfully entered. 

-The candidate must then drag a 150-pound dead weight a distance of 20 feet. 

-After the weight drag, the candidate exits the course, completes one final lap around the perimeter and finishes at the point indicated in red on the course map.

For more information about Police Officer Physical Agility Testing, click on the link below:

http://www.sccja.sc.gov/PAT.html

Fire Rescue Physical Agility Test (PAT)

Purpose

The purpose of the Physical Ability Test is to insure the candidate/employee is physically capable of meeting the challenges inherent in the firefighting/rescue profession. Although not all-inclusive, the six phases of the testing replicate many of the physical demands placed on personnel during emergency operations.  A maximum time limit is established to guarantee that the candidate/employee is physically capable of completing the tasks in a time frame consistent with fire ground expectations.

 

PAT Testing Rules

Time Allotted for completion – 12 minutes

Firefighter Candidates

Candidates must wear a weighted vest during testing. Long pants, firefighting gloves, safety helmet and steel-toed shoes or boots must be worn. Turn-out gear is not required.

 

No running is allowed during any portion of the test

Running is defined as anytime that both feet leave the ground at the same time. Running will result in immediate disqualification.

 

 THE COURSE

 

Event 1 – Stair Climb with High Rise Pack

 

Start at the base of the exterior stairwell with high-rise pack on either shoulder. On “start” command, proceed up twenty-eight (28) stairs to top floor.  Stairs may be taken in multiples and handrail may be used.  High-rise pack is to be dropped on floor at side opposite of top of stairwell.

 

Penalty points – A 2-second penalty shall be assessed for dropping high-rise pack in the wrong location.

Event 2 – Hose Roll Hoist

Hoist hose roll up side of platform, twenty-two feet (22’), using hand-over-hand method until roll clears top of guardrail and touches floor.

Penalty points – A 2-second penalty shall be assessed for improper hoisting method.

Event 3 – Keiser Sled

Using the 9-lb. (4kg) shot mallet provided, the candidate must drive the sled; a 160-lb. (72.5kg) steel beam a horizontal distance of 5-ft. (1.5m) Pushing, raking or hooking the beam is not allowed; only the head of the mallet is allowed to strike the beam. The handle must not come in contact with the beam at any time.

 

Penalty points – A 2-second penalty shall be assessed for every inch that the sled is short of the end of the tray.

Event 4 – Slalom Walk

 

After completing the Keiser Sled, the candidate shall walk a total of one hundred and fifty feet (150’) around the smoke tower while properly traversing six (6) traffic cones. The candidate must pass the proper side of each cone.

Penalty points – A 2-second penalty shall be assessed for each cone that the candidate travels around in the wrong direction.

Event 5 – Hose Drag

 

The candidate shall drag a charges 1 ¾” hose seventy-five feet (75’) and open the nozzle striking a hinged target. The target must fold before the candidate can proceed.

Penalty points – A 2-second penalty shall be assessed for not crossing the finish line before opening the nozzle. A 2-second penalty shall be assessed for not folding the target before continuing. 

Event 6 – Victim Rescue

A 175-lb. Rescue Randy® mannequin must be dragged backwards a distance of 100-ft. Carrying the dummy is not permitted. The mannequin must not be grasped by its clothing or appendages. Time stops when the candidate and victim completely cross the finish line.

Penalty points – A 2-second penalty shall be assessed for each foot that the mannequin’s feet do not cross the finish line.